Six crank laser musket.

EDIT: For the record, I'm RPing a little bit, so I don't see it practical to carry around every different type of weapon out there. I'm trying to limit it to a Medium-ranged weapon, a Close-ranged weapon, and a Long-ranged weapon. Currently, it's Short Laser Rifle for Medium and Scatter Laser Rifle for close. Musket and Laser sniper are competing for my long …

Six crank laser musket. Things To Know About Six crank laser musket.

A 2 shot variant of either one only adds the uncranked/uncharged and unmodified damage for the second shot so usually the Gauss ends up stronger. A 2 shot six-crank only adds a single crank on the second shot. Adding a fully charged Gauss shot and an uncharged Gauss shot is more damage than a six-crank Musket adding a second shot at one crank.I took two identical short laser muskets, attached a six-crank capacitor to both, used the console to give one of them the Two Shot prefix, and spawned an ancient behemoth as a target. I took a torso shot with each one (without critical hits or sneak attacks) with a fully-cranked capacitor, reloading in between so that I could see how far the ...When your Samsung laser printer begins to print blank pages, it usually means that the printer’s toner cartridge is running out of toner, the cartridge is defective and needs repla...The six crank capacitor is a weapon mod for the laser musket in Fallout 4. It requires at least rank 3 of the Science! perk to craft. The six crank capacitor raises the crank reload maximum of a laser musket to six. Found in the Castle armory.

I've found it highly accurate once modded properly, though the range isn't as nice as ballistic and laser sniper rifles. I do love that massive damage.. I've collected a mountain of laser muskets, and thought about modding them as six-crank rifles—but only if my NPCs will actually charge them all the way! Perhaps NPC's are better off with …Laser Musket isn't as good as the Gatling Laser or Gauss Rifle, but a Six-Cranked Musket shot is not something you want to trifle with. It also seems like the most damage-efficient way to spend six Fusion Cells, especially if you use it as a sniper rifle. ... And that's just on a five-crank version; the six-crank will be even higher. Frankly ...

It's like we're living in the future. Well, the past's future. Perhaps you already have a laser keyboard and you’d like to complete the look, or you just can’t stand traditional co...It has more to do with how the gun actually plays in combat. I've been playing as a minuteman laser musket junkie too, with companions, and love the instagating 6-crank laser musket. Realistically, the laser musket is going to fire too slowly to use throughout most battles- it's better to open the battle with, and then swap to faster weapons.

So I have a six crank double shot laser musket that states that it does 122 damage. So does that mean it puts out 122 damage per crank, or 122 damage after six cranks? If it's 122 per crank, then my musket is putting out a whopping 1,464 damage (122x6 for each crank and x2 for the double shot).I have a laser musket with the legendary prefix that ignores armor. It would seem stupid for them to put this in the game if that weapon was unable to benefit from that effect. ... Wonder how the six crank mod works with it :/ I need a new signature. SpaceMonkey1225 8 years ago #8. I've got the automatic as well. I don't think you can upgrade ...The highest my laser sniper rifle did was around 150- to 200. But the plasma rifle outclassed that for me, basically because I didn't like the whole " DURN DURN DURN " sound the laser rifle made, and I didn't like the trail either. Laser musket.....I haven't really used it lately but from what I remember, the damage stacks with each crank.When it comes to laser hair removal, one of the first questions that comes to mind is, “What is the average cost?” The price of laser hair removal can vary depending on several fac...Wait until you find that automatic musket. Sturges gives you one if you beat the game with the Minutemen but it's possible (barely) to get one from random drops. The automatic laser musket has to be the second most fun gun to use in the game (first is the Broadsider).

EDIT: For the record, I'm RPing a little bit, so I don't see it practical to carry around every different type of weapon out there. I'm trying to limit it to a Medium-ranged weapon, a Close-ranged weapon, and a Long-ranged weapon. Currently, it's Short Laser Rifle for Medium and Scatter Laser Rifle for close. Musket and Laser sniper are competing for my long …

Join me in Fallout 76: https://discord.gg/xmzSmgCheck out the Fallout Amino: http://aminoapps.com/c/FalloutAmino/G2A Reflink: https://www.g2a.com/r/captainoo...

The laser musket is poorly designed. First, it uses micro fusion cells, while in itself isn't bad, but there's no reload animation to explain how they are loaded in. Which leads me to the second- the hand crank is stupid and serves no purpose other than making the 'reload' longer. Next, its design is stupid. The two-shot bonus is applied to each crank and not just the first crank, right? So a two-shot six-crank musket deals 6x current damage + 6x base damage, rather than 6x current damage + 1x base damage? Sorry if I'm being redundant. Just trying to make sure I've been understanding the correct way it works or if I've been incorrect the whole time.I took two identical short laser muskets, attached a six-crank capacitor to both, used the console to give one of them the Two Shot prefix, and spawned an ancient behemoth as a target. I took a torso shot with each one (without critical hits or sneak attacks) with a fully-cranked capacitor, reloading in between so that I could see how far the ...Put the six crank in, get all the sneaky perks, except for sandman because that only works on silenced weapons. With a sneak attack critical that laser musket will do 6853 points of damage, which is enough to one shot a mirelurk queen.Laser cataract surgery is a procedure for removing a cataract from the eye and replacing the old lens of the eye with a new intraocular lens with a laser instead of traditional cat...About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright ...The laser musket is a weapon in Fallout 4. The laser musket is a homemade, nonstandard version of a laser rifle. It is the signature weapon of the Minutemen faction and several can be obtained from them. It appears to mesh together from various mechanical and electronic parts strapped to a wooden rifle stock. The "barrel" consists of a standard laser rifle housing with two metal-ringed lenses ...

A non legendary laser musket shows either 30 or 32 damage per shot depending on how you craft it's parts. A 2-shot laser musket shows 60 or 62 damage. i.e. The 2-shot adds 30 to the base damage of the musket. Given those stats I don't think there's any way the software could calculate a laser musket as only one of the cranks at 62 damage.Also, laser muskets can't be suppressed unlike gauss rifles. Edit: with 6 cranks, the laser musket does half of its base damage per crank for a maximum of 192 damage for me. Actually it does base damage per crank, I retested it again and a 6 crank laser musket can deal the exact same damage as a fully charged gauss rifle both inside and outside ... Contrary to others, I think the Laser Musket is a perfectly cromulent weapon. With some four to six crank mods, it will really pump out the damage. Not a high rate of fire, but you don't need a high rate of fire. Hit your enemy once to do the job instead of hitting them multiple times to do the same job. Basically you just need Rifleman, Bloody Mess, Quick Hands, and Science in case you wish to modify it’s bracketed slots. 4. Silberzahntiger. • 6 yr. ago. Better Criticals might be nice as well. Not sure if all 6 shots get the crit bonus but its more dmg in any case. 1. I have a Tactical Six-Crank right now (which is just the four-crank from ... In fact it takes a fully upgraded and silenced Gauss rifle with supporting perks to out damage a 6 crank laser musket. The only real drawback to the laser musket is …

The laser musket is found in Concord. Should be the first real weapon drop you'll get and will more than likely be used throughout the missions in the area....

I love pointing out the sound design here. That aggressive humming sound when its charged is so cool and the different sounds based on how much its charged. Single crank is barely more than a laser rifle but a fully charged 6 crank laser musket sounds like an angry thunder rolling through the commonwealth, echoing around.1 Gameplay. 1.1 Weapon modifications. 2 Variants. 3 Locations. 4 Notes. 5 Bugs. 6 Gallery. Gameplay. The Laser Musket is a makeshift weapon consisting of Laser Rifle parts and focusing lenses on top of a musket frame, with a crank capacitor on its back. The crank is used to prime the capacitor, [Pub 1] consuming Fusion Cells in the process.Fallout 4 +. The four crank capacitor is a weapon mod for the laser musket in Fallout 4. It requires at least rank 1 of the Science! perk to craft. The four crank capacitor raises the crank reload maximum of a laser musket to four. This is the first capacitor for the laser musket that requires the Science...The 6 crank does 6x damage on top of the sneak multiplier. Then the instigating prefix does doubles the damage if the target is at full health. Sandman 3 will give a silenced sniper 50% more damage but that still wouldn't match the laser musket in this scenario.Quite a few people. A fully upgraded laser musket has one of the highest damage in the game and is one of the best sniper weapons with a damage output that surpasses the Gauss Rifle. In fact it takes a fully upgraded and silenced Gauss rifle with supporting perks to out damage a 6 crank laser musket.Join me in Fallout 76: https://discord.gg/xmzSmgCheck out the Fallout Amino: http://aminoapps.com/c/FalloutAmino/G2A Reflink: https://www.g2a.com/r/captainoo...No Doubt the best Legendary Laser Musket in the game, The Two-Shot Laser Musket Deals True Two Shot Damage as the projectiles themselves are not changed when...About this mod. The Laser Musket doesn't require ammo, it charges using the hand crank. Inspired by Pokepunch's CrankToCharge and while trying to fix some bugs and things I didn't quite like, I ended up remaking the mod entirely. Pokepunch's mod works by giving you an invisible quest that adds a "fusion breeder" (which is an ammo placeholder ...About this mod. The Laser Musket doesn't require ammo, it charges using the hand crank. Inspired by Pokepunch's CrankToCharge and while trying to fix some bugs and things I didn't quite like, I ended up remaking the mod entirely. Pokepunch's mod works by giving you an invisible quest that adds a "fusion breeder" (which is an ammo placeholder ...Join me in Fallout 76: https://discord.gg/xmzSmgCheck out the Fallout Amino: http://aminoapps.com/c/FalloutAmino/G2A Reflink: https://www.g2a.com/r/captainoo...

In fact it takes a fully upgraded and silenced Gauss rifle with supporting perks to out damage a 6 crank laser musket. The only real drawback to the laser musket is …

The key here is that you can "crank" it up, by mashing the reload button. The gun will be named with how many "cranks" it can have. For example "Four-Crank Laser Musket". Well...I recently found a Six-Crank Laser Musket, and it's absurd. If I need to fight a boss, or know there's Super Mutants ahead, I just 6-crank that shit and peek the corner.

It has more to do with how the gun actually plays in combat. I've been playing as a minuteman laser musket junkie too, with companions, and love the instagating 6-crank laser musket. Realistically, the laser musket is going to fire too slowly to use throughout most battles- it's better to open the battle with, and then swap to faster weapons. A non legendary laser musket shows either 30 or 32 damage per shot depending on how you craft it's parts. A 2-shot laser musket shows 60 or 62 damage. i.e. The 2-shot adds 30 to the base damage of the musket. Given those stats I don't think there's any way the software could calculate a laser musket as only one of the cranks at 62 damage. EDIT: For the record, I'm RPing a little bit, so I don't see it practical to carry around every different type of weapon out there. I'm trying to limit it to a Medium-ranged weapon, a Close-ranged weapon, and a Long-ranged weapon. Currently, it's Short Laser Rifle for Medium and Scatter Laser Rifle for close. Musket and Laser sniper are competing for my long range. So, I'm a bit of an energy ...EDIT: For the record, I'm RPing a little bit, so I don't see it practical to carry around every different type of weapon out there. I'm trying to limit it to a Medium-ranged weapon, a Close-ranged weapon, and a Long-ranged weapon. Currently, it's Short Laser Rifle for Medium and Scatter Laser Rifle for close. Musket and Laser sniper are competing for my long … The laser musket is poorly designed. First, it uses micro fusion cells, while in itself isn't bad, but there's no reload animation to explain how they are loaded in. Which leads me to the second- the hand crank is stupid and serves no purpose other than making the 'reload' longer. Next, its design is stupid. A place to discuss the lore of the Fallout universe. The Laser Musket may just be one of the most practical weapons in the series. In game, most people dismissed the Laser Musket as being slow and using up too much ammo. While that's true, when it cranks up all the way, it is incredibly powerful, outmatched by very few weapons.NPC and laser musket capacitors. As in, if you give a companion a six crank musket will they use all six cranks, just one, or varying amounts for different enemies? This thread is archived. New comments cannot be posted and votes cannot be cast. 1 comment.I recently became attached to the laser musket because I felt like RPing the Sole Survivor we see in the trailers, leather armor, vault suit, the… In a six man rifle team it would be a good compliment to have a six crank model for those instances the team comes across a Deathclaw or more tanky adversary, provided the other five on the team are distracting the Deathclaw so to speak. In FO4 an ideal and flexible six man rifle team in my opinion would be: Six Crank Laser Musket.

Historical figures changed the world, for better or for worse. Learn about famous historical figures in these articles from HowStuffWorks. Advertisement From Musketeers to Nazis, A...Just about every component in a laser printer can cause streaks in its output. Some streaks are black, some are blurry and others come in the form of faded areas. While there are m...It keeps getting asked and it just seems so insane, so asking again. Ex: One crank = 50 damage. Up to 6 cranks, 300 damage? That's just base, nothing special added on. I ask because a Fat Man does around 450 but a musket does SO much more. I'm bout level 20 and found the 2 shot musket. Fires an additional beam at the same base damage per crank.Instagram:https://instagram. cummins code 2639future nails and spa reviewstoyota dealership knoxvillegeorge argie obituary The laser musket is found in Concord. Should be the first real weapon drop you'll get and will more than likely be used throughout the missions in the area.... jeremiah joe veravalheim fish wraps The crank mechanic makes it much better of a sniper than other weapons. With a regular sniper rifle, only the first shot gets 3.5*x sneak damage before the enemy notices you. But with the Laser Musket, you can load six shots at once, and all get 3.5*x sneak damage. is the safeway open today Each crank adds 1 round of ammo. When you fire it does the listed damage multiplied by the number of rounds. Makes a legendary 2-shot effective since each round does twice the listed damage.EDIT: For the record, I'm RPing a little bit, so I don't see it practical to carry around every different type of weapon out there. I'm trying to limit it to a Medium-ranged weapon, a Close-ranged weapon, and a Long-ranged weapon. Currently, it's Short Laser Rifle for Medium and Scatter Laser Rifle for close. Musket and Laser sniper are competing for my long …